Dungeons & Delvers: Goblin Cave Playtest

We ran a fairly simple playtest yesterday, with some of the Appendix D classes so that we can try to iron out any kinks before the release of Red Book. The 1st-level party consisted of a barbarian, a cleric with the Fire and Forge Domains, an infernal pact warlock, and a Serpent Style monk. Only starting […]

Dungeons & Delvers: Appendix D, Issue 6

The sixth issue of Appendix D has been added to Dungeons & Delvers: Black Book (for free of course, just check the product page for another PDF download). It increases the level cap of the monk, ranger, and warlock to 10 (along with some new talents for each), adds the bard class (also with 10 levels), some […]

Dungeons & Delvers: Appendix D, Issue 5

The fifth issue of Appendix D has been added to Dungeons & Delvers: Black Book (for free, just check the product page for another PDF download). It increases the level cap for the core classes up to twenty, and adds talent ranks for many of the talents (we’re very interested in hearing what you guys think of them). […]

Dungeons & Delvers: Appendix D, Issue 4

The fourth issue of Appendix D has been added to Dungeons & Delvers: Black Book (for free, just check the product page for another PDF download). It increases the (soft) level cap up to 10th-level for the core four classes (we’ll do the other classes and racial classes later on), adds some new talents for each class […]

Dungeons & Delvers: Appendix D Issue 3

The third issue of Appendix D has been added to Dungeons & Delvers: Black Book (for free of course): it adds the vancomancer (a spellcasting class that uses an actually Vancian magic system), necromancer talent tree to the wizard, six magic items (some undead, some drawn from The Dying Earth), and more higher-level undead monsters. As with […]

Dungeons & Delvers: Appendix D Issue 2

Just added the second issue of Appendix D to Dungeons & Delvers: Black Book. This issue contains the cambion and dwarf racial classes, the warlock class, and some new demons to kinda go with the whole cambion/infernal pact warlock thing. The racial classes are based on something I kicked around during the 5th Edition Dungeons & […]

Dungeons & Delvers: Designing the Warlock

The warlock debuted in 3rd Edition Dungeons & Dragons as an arcane spellcaster with unlimited magic. Well, unlimited as in you could use it whenever you wanted: you only started the game with the ability to make a magical ranged attack and one other thing (like creating fog clouds or spiderclimbing on walls). 3rd Edition’s warlock […]

Legends & Lore: Bore-lock

Apparently people were disappointed with 5th Edition’s first stab at the warlock…because it did not have stronger ties to previous incarnations? 3rd Edition’s warlock “boasted” the whole rigid class features that you had to write down in whatever arbitrary order the designer decided upon method, allowing a measure of customization in the form of 12 […]

Legends & Lore: Warlock Design

Given that the warlock is one of my favorite classes in Dungeons & Dragons of all time, it is comforting that at least this time I only see potential issues in today’s Legends & Lore. I never played a warlock in 3rd Edition. It seemed like a two-trick pseudo-sorcerer that was created as a mechanical experiment to […]

D&D Next Q&A: Weapon Dice, Sorcerer, Warlock, & Feats

NOTE: Phaezen and Sky Roy cleared up a huge misconception on my part. I had assumed that two-weapon fighting reduced the damage dice on both weapons and removed any ability score bonuses, to boot. It turns out that while both attacks take an attack penalty, only the light weapon loses out on the damage bonus, so it […]