Unearthed Arcana: A Hero’s First Steps

One complaint false claim levied at 4th Edition “back in the day” was that you could not start out as, say, “a farmer that picked up a sword to fight orcs”. Mind you nothing stopped you from stating that this was in your character’s history, and in 3rd Edition this could only be done if […]

Unearthed Arcana: Fight or Flight

For the less blood-thirsty groups, this article provides some basic advice on how to resolve encounters using methods other than thorough decimation. It starts out by adding an extra step to the turn sequence, allowing each side to determine if it wants to keep fighting, negotiate, run, or give up. There’s no rules or checks […]

Unearthed Arcana: Strongholds

I own a copy of Stronghold Builders Guide, a book with a very narrow focus of helping you price and construct castles, keeps, towers, etc. The book is also very meticulous about materials, using magic to speed up the process, location (for materials), and magical capabilities, if any (such as flying or resistances). Admittedly, and also […]

The Awakened Psion

To my recollection, this is the second Unearthed Arcana article that’s been posted, which is a way for Dragon writers to pitch various houserules. Despite being in the magazine, they aren’t “official”, and as such cannot be used in RPGA events, nor will they be included in Character Builder. If you want to use them, you’re […]