Dungeons & Delvers: Skeleton Race & Class

One of the earliest Dungeon World classes we published was The Skeleton. It’s exactly what it says on the tin: you’re a skeleton, albeit with some unusual abilities that your typical skeleton wouldn’t have, partially because it made for a more interesting class, but mostly because the class started out with me making a bunch of […]

Trick-or-Treat: The Skeleton

Throughout the month of October, Melissa and I will be putting up a random playbook on sale, for a random amount and length of time. This is similar to the Daily d100 Sale we ran during GenCon, where I’d randomly pick something and then randomly determine the sale percentage, but this time the sales will […]

Dungeon World: The Ghoul Playbook and Bundle of the Dead

The ghoul playbook is up for sale on Drivethrurpg. This one was more straightforward than the skeleton and mummy (the former of which required some…creative license to make it a viable playbook). This was one reason why we did not do any playtest sessions. The other was that the feedback was pretty positive from the […]

Dungeon World: Skeleton Playbook

The skeleton playbook is up for sale on Drivethrurpg. This playbook allows you to play a bonafide monster: how did you die? What brought you back across the threshold of the Black Gate into a state of unlife? What are you going to do about it? As a skeleton you are not only harder to kill, […]

Dungeon World: Skeleton Playtest, Part 3

Phonos and Vassilis cleared away the rocks and descended into the formian nest. The walls were studded with numerous crystalline growths that glowed in a variety of colors. Phonos broke a piece off, partially to see if it would do anything dangerous, partially to see if it would continue to glow; to his disappointment it […]

Dungeon World: Skeleton Playtest, Part 2

Phonos “awoke” from his rest. He took a tour around his ruin-turned-home, just in case he had missed anything, specifically treasure or monsters. When he found neither he stacked up a pile of bones and skulls near the ruin’s entrance, and hung a sign on a door that said “Lair…If You Dare”. He hoped that […]

Dungeon World: Skeleton Playtest

I got a chance to actually play in a Dungeon World one-shot tonight, run by none other than Melissa, who not only has also never run a game before in her life (though can be a pretty brutal Keeper in Mansions of Madness), but also requested that I give our almost-ready-for-release skeleton playbook a shot. I decided to […]

Homebrew: Skeleton Grunt

Hounds of Ulster is intended for a level 3 group, and rather that just stick with an overwhelming number of decrepit skeletons decided to make an upgraded level 3 version just to keep things a bit more manageable. Nothing to fancy, but the legwork is done if you needed a level 3 undead minion on […]