Dungeons & Delvers: Drafting the Shaman

In between Red Book and a bunch of other stuff, Melissa and I are also working on a Dungeons & Delvers version of A Sundered World. This means that, in addition to the battlemind, nomad (which was featured in Appendix D, Issue 7), and invoker classes we’ll need a shaman class. We also need it […]

Dungeons & Delvers: Brainstorming the Shaman

I made a shaman for A Sundered World based on the shaman from 4th Edition Dungeons & Dragons, mostly because during the original playtest campaign one of the players played a goliath shaman, but I also liked the class well enough. In D&D it’s a primal leader, which basically means it uses druidish magic (called evocations) and […]

A Sundered World: Class Overhaul

First things first, here are links to the current-enough versions of most of the classes from A Sundered World: Battlemind Invoker Nomad Shaman Wizard I mentioned at the ass-end of this post that since they’re all based around roll-and-hold moves, I was considering changing some of them. Partially because I’d like to see more variety […]

A Sundered World: Shaman, Take 2

After giving the shaman a proper shot and getting some feedback from Dan during our last Sundered World playtest, here is where we stand on the starting moves. I know there are only three, but the spirit companion is pretty robust (and honestly I would b cool with diving it into two moves). Spirit Companion A […]

A Sundered World: Devils in the Details

Since there were scheduling conflicts this week I decided to run a one shot of Sundered World for Dan and Melissa. Melissa played Achon, a dwarf battlemind and captain of The Penny, a ship made mostly of copper that he had stolen from a kytheran warlord at some point, while Dan played Karp, a human shaman […]

A Sundered World: Shaman Playbook Draft

We have shown you quite a few locations within A Sundered World, so this time I figured we would change gears and give you a preview draft of the shaman playbook (note that there are level 6-10 moves, but I want to get the initial stuff hammered out first). ShamanBefore the Sundering spirits inhabited all […]

Essentials: Druid

This re-imagining of the druid, or sentinel as it’s called, somewhat hearkens back to the 3rd Edition druid in that it  can…well, heal, I guess. Skimming the Heroic tier class features there’s no mention of wildshape, which combined with it’s ability summon an animal spirit makes this class more like a hybrid of the druid and shaman. […]

Branch, Wilden Shaman

====== Created Using Wizards of the Coast D&D Character Builder ======Branch, level 1Wilden, ShamanCompanion Spirit: Protector SpiritBackground: Geography – Forest (+2 to Nature) FINAL ABILITY SCORESStr 10, Con 18, Dex 11, Int 8, Wis 18, Cha 13. STARTING ABILITY SCORESStr 10, Con 16, Dex 11, Int 8, Wis 16, Cha 13. AC: 12 Fort: 15 […]

Squishy Shamans

I’ve made a couple shamans already, and noticed that both of them had a fairly abysmal Armor Class of about 12-13. At first I thought I was doing something wrong, since I dont recall even wizards having an AC that low, but I realized that its about on par once I stopped and “did the […]

Shaman: Caring for your Spirit

A spirit companion is a class feature of the shaman class. It is a conjuration effect, so in addition to the rules cited under call spirit companion, it also utilizes rules that pertain to the conjuration keyword (PH2, pg 220). Since I’d just started playing one, I wanted to figure out all the mechanical bits […]