D&DN Q&A: Modular Features, Paladin Alignment & Legendary Creatures

I have blogged numerous times about why I do not like wizards, ways I might do magic, and how to make some of the existing classes more interesting, so it was nice to see a positive response in this week’s Question & Answers column as to whether modular features will change the core abilities of a […]

Legends & Lore: System vs. Content

I hated adventure design in 3rd Edition at any level. Early on it was because of limited hit points, reliance on certain class features (like trapfinding) and magical healing, and magic in general required me to pay particularly close attention to what I was using, how much I was using, what the players might have or try […]