#RPGaDay2019: Critical

I touched on being critical in a previous post, so I guess this time I’ll focus on critical hits. In Black Book we just had crits inflict maximum damage. Partially this was because I wanted something that would be quick and easy to resolve, partially I figured that was good enough, especially since overall monsters make more […]

#RPGaDay2019: Obscure

I don’t think I’ve ever played a truly obscure role-playing game. The closest that come to mind are maybe Elric! (yes, with the exclamation mark), Nightspawn (before it was changed to Nightbane), and…eh…Dragonball Z. We tried playing Elric! only a few times, so my only recollection is that you had to roll to see if your stats increased […]

#RPGaDay2019: Familiar

In 3rd Edition, familiars were basically a free Skill Focus or Toughness feat. Not risk free, as the familiar’s death would cost you 200 XP per level, or half if you succeeded on a Fortitude save but, hey, saves you a feat (and since they don’t actually give you the feat you can always double […]

#RPGaDay2019: Ancient

Skipping space (for now) because it doesn’t really interest me, the overwhelming majority of my tabletop gaming has taken place in a more or less standard pseudo-European, Dungeons & Dragons-ish medieval fantasy backdrop. Granted in the past four or so years we’ve gone our own way, so when it comes to flavor and mechanics there are numerous […]

#RPGaDay2019: Share

I already talked about sharing on the previous RPGaDay post, specifically sharing ideas, but to reiterate: sharing ideas is a good way to get feedback and possibly build on them, which I believe can help you improve so long as you’re willing to listen. This isn’t to say all feedback is useful, and that you […]

#RPGaDay2019: Engage

My primary methods of engaging are sharing art and ideas I come up with, and scrutinizing the ideas of others. The latter needn’t be necessarily or wholly negative, though I don’t see anything inherently wrong with that, but then Melissa and I believe that constructive criticism can lead to improvement. Not just to whatever it’s […]

#RPGaDay2019: Unique

Something I’ve enjoyed doing while working on Dungeons & Delvers is reimagining monsters, giving them a unique spin that I’ve not seen elsewhere. Also some aspects of classes, like making paladins more than just a fighter/cleric combo. But mostly it’s been the monsters, of which myconids are a favorite. In Dungeons & Dragons they’re basically humanoid-shaped fungus people […]

#RPGaDay2019: First

The first role-playing game I ever played was the Easy to Master “black box” version of Dungeons & Dragons, which was also the inspiration for Dungeons & Delvers: Black Book. But, before all that, I’m pretty sure the first role-playing game book I read through was 1st Edition’s Monster Manual II (whichever one had modrons). No […]

#RPGaDay: Playing Catchup

Melissa and I are really busy wrapping up art for the dice pool/kids version of Dungeons & Delvers, so here’s another lightning round/catch-up RPGaDay post.Day 23: Most jaw-dropping layoutI’m gonna have to give this to the 5E D&D core set. I don’t really like the game, but it’s full of art (much of which is […]

#RPGaDay: Which RPGs are the easiest for you to run?

Before I get into this day, I’m going to lightning-round tackle the previous three: Day 19 (best writing): Unsure. Depends on what you mean. I’ve seen 400+ page books that fail to sufficiently explain the game, and I’ve seen 10ish page “games” that I either have no desire to play or are at best good […]