Dungeons & Delvers: Red Book Paladin Preview

The current iteration of the Red Book paladin has been added to Dungeons & Delvers: Black Book (check the red book class previews zip file)! As with the monk, the paladin was initially conceptually based on the Dungeon World paladin: you chose a Virtue, which were based on the seven heavenly virtues, and they gave you a thematic […]

Dungeons & Delvers: Paladin Preview

In our Age of Worms playtest campaign, Kelly wanted to take a level in paladin, which meant we had to at least hammer out the first level, something that I’d been meaning to do but spaced (along with a bunch of other things). Back when Melissa and I were working on The Paladin for Dungeon World, we […]

Dungeon World: Modding Monsters

Over on my vrock post, Svafa asked if I’d ever considered making a sort of monster manual for Dungeon World, because he enjoys the monsters I cook up and/or the modifications I make to existing monsters. Up to that point I hadn’t, but I am now. Before I talk about some changes I’ll be making […]

(Very Late) RPGaDay: What Makes For a Good Character?

This isn’t a useful question, because when it comes to characters, games can have varying levels of complexity, and can also focus on different things. So what makes a character “good” in one system may not be “good” in another. Plus, gaming groups will have their own preferences, which can also change over time. For example, in […]

RPGaDay: Best Way to Learn a New Game?

This one’s easy: play the game. In my teenage years, I remember my then-group having trouble learning Shadowrun, so one weekend I brought the book over to a friend’s house, we made characters as we learned how to make them, and we learned everything else while playing. So, for example, we didn’t know how combat worked until a […]

RPGaDay: Largest In-Game Surprise You Have Experienced?

Since David is usually the GM, I’m going to answer this RPGaDay question. There are actually two instances I can think of. The first was during the Ravenloft game that David was running using Dungeon World. I was playing The Witch, because I wrote most of the class and wanted to see how it held up over […]

RPGaDay: Your Best Source of Inspiration for RPGs?

Mostly video games, books, movies, my random thoughts, and rarely other paper-and-pencil roleplaying games (though I have looked through older D&D editions while designing FrankenFourth, mostly to nail down how complex I want it to be). Some examples: H.P. Lovecraft is responsible for a lot. I’ve run numerous FrankenFourth playtest adventures that involved cults of various ancient […]

RPGaDay: What Game is Your Group Most Likely to Play Next?

The Monday group is approaching the halfway mark of an Age of Worms campaign, which I’m running using my homebrewed FrankenFourth rules, and the Wednesday group is on hold since “real life” has taken a hold of half the members. I’m not sure what the Monday group will play next: maybe another FrankenFourth campaign? I have numerous campaign ideas, […]

RPGaDay: What Story Does Your Group Tell About Your Character?

As I’ve said numerous times I rarely get to actually play roleplaying games, and the only gamer I routinely talk to face-to-face with is Melissa (unless we’re gaming with our kids, we only play via Hangouts). So, I again went to her with this question, and funnily enough I for some reason had this exact scenario in […]