RPGaDay2015: Days 1 & 2

I skipped out on Day 1, mostly because I was out most of the day, partially because there really aren’t any games I’m particularly looking forward to. At least on the RPG scene: video and board games are another story. I mean, I’m looking forward to getting my next three games done (game-games, not A […]

Numenera: The Devil’s Spine, Episode 002

Cast Junloo, a learned jack who explores dark places Zuko, a swift nano who rides the lightning Now that they had alien worm-things nice and snug against their spines they were ready to meet “mother”. In the adventure exploring the underground complex is represented with an hourly progress check. You roll a d20 and consult […]

Numenera: The Devil’s Spine, Episode 001

Our weekly game has moved to a Monday schedule, but given that it has run into several hiccups—which is why there has not been a play report in some time—a few of us have decided to continue getting together on Friday to roll some dice, starting with Numenera’s The Devil’s Spine. So if you are planning […]

Numenera: First Impressions

So I finally got a chance to actually play a game for once, and Numenera at that. We spent a good chunk of the night building characters for about half the table (there are seven of us), establishing who knew who, getting fed setting information (since we are not using the “official” Ninth World), and joking around […]

Numenera: Meet Ort

Ort is a charming nano who exists partially out of phase. He is also not human. It looks like in a couple weeks I will get a chance to play Numenera. The original plan was for me to start running something after Epiro wrapped up, but Randy wants to take a stab at it and I […]

Numenera: A Glimpse of the Ninth World

“I am a satisfied backer who enjoys running Numenera.” HELLO NINTH WORLD Its got monoliths. Given how critical I was about Monte Cook’s rules proposals for Dungeons & Dragons Next I am not sure exactly why I backed Numenera. Maybe it was the pitch of a world that exists impossibly far in the future, or maybe it was […]