Dungeons & Delvers: Chaos Magic

Dungeons & Delvers: Black Book (which as of this posting is the Deal of the Day at DriveThru) has two types of wizards. The first uses a Mana system with mostly random costs. For example, Burning Hands costs 1d4 Mana. Only spells that I figure wizards will just cast and re-cast until they get a low […]

Dungeons & Delvers: Designing the Warlock

The warlock debuted in 3rd Edition Dungeons & Dragons as an arcane spellcaster with unlimited magic. Well, unlimited as in you could use it whenever you wanted: you only started the game with the ability to make a magical ranged attack and one other thing (like creating fog clouds or spiderclimbing on walls). 3rd Edition’s warlock […]

Dungeons & Delvers: Wizard Spells

Someone pointed out that it’s possible for a 1st-level human wizard to start the game with either Fireball or Lightning Bolt (and every other race could pick it up by 2nd-level). Fireball inflicts 7d6+Intelligence fire damage to a 10-foot radius, while Lightning Bolt inflicts 6d10+Intelligence lightning damage to a single target (Reflex save for half […]

Dungeon World: Vancomancer Overhaul

It took waaay longer than I expected, but The Vancomancer (which is now a Best Silver Seller) has finally been updated (so if you already own it, check your Drivethru RPG library). In addition to boasting a new cover (colored by Melissa), here’s a list of other changes/additions: Two digest-sized pdfs. One lacks a background texture, so if […]

Legends & Lore: Managing Magic & Complexity

Magic is one aspect of Dungeons & Dragons I have never fully enjoyed, so when I hear Mearls make references to “fighting with tools designed for previous wars”, and that they are kind of, but not really changing magic, I just apathetically sigh. The added flexibility is all well and good, but I feel like they […]

Legends & Lore: Magic Systems

I was kind of disappointed quite awhile back when I read that the wizard class in D&D Next would use the pseudo-Vancian system from previous D&D editions. Not enough to call it a wash, as I figured that it would be close enough to 3rd Edition that I could crib the optional rules out of […]