Dungeons & Delvers: Conversion Notes & Other Stuff

For the next issue of Appendix D, working on the sorcerer, tables to get PCs up to 10th-level, higher-level monsters to go with the new level cap, maybe some more magic items, and some houserules in the vein of 3rd Edition’s Unearthed Arcana in case you want to tweak parts of the game (or maybe because […]

Fiction Fails: Bag of Books

So in Dungeon World, for a mere 10 coins you can buy a bag of books. Each bag for some reason weighs twice as much as a suit of chainmail (which also weighs as much as leather armor and provides the same amount of protection), has 5 uses, and each use gives you +1 to Spout […]

Dungeon World: Dealing With Dealing Damage

Someone tagged me in a private post about a month ago, asking how I handle characters dealing lots of damage. He said that he’d seen the issue brought up multiple times in the Dungeon World Tavern, but always got inadequate non-solutions, like reducing the character’s damage output, or concocting scenarios in which it would be […]

Dungeon World: Concerning Hirelings

I more or less grew up on 2nd Edition Dungeons & Dragons, but in the rare instance that we made it to 9th-level we just kept adventuring: no one stopped to build a castle or church, and we never had any hired help. At this point I don’t remember why: maybe we thought it was […]

D&D Next: Houserules

Though I stick to the official rules for playtest sessions, here are some houserules that I am using in my D&D Next campaigns to make the game better for my group. More Maneuvers  Maneuvers are linked to weapon categories and secondary ability scores, providing a minimum Expertise die value. For example, when you use Deadly […]

Legend & Lore: First Round Overview

By now you have already downloaded the D&D Next playtest files, browsed through them, and probably even ran the adventure. For those curious as to how the playtest arrived in its initial state, this Legend & Lore article provides a behind-the-scenes glance, including some ideas on making the game more “old-school” or to try out […]

Rebuilding Thunderspire Labyrinth, Part 1

My Friday group has almost wrapped up H1: Keep on the Shadowfell, so I have been spending time making H2: Thunderspire Labyrinth a better place to adventure. Like H1, this adventure is pretty bad; the plot, locations, and monster composition does not make any sense. There are a lot of missed opportunities, (like the whole minotaur culture), false […]

The Awakened Psion

To my recollection, this is the second Unearthed Arcana article that’s been posted, which is a way for Dragon writers to pitch various houserules. Despite being in the magazine, they aren’t “official”, and as such cannot be used in RPGA events, nor will they be included in Character Builder. If you want to use them, you’re […]

Archlich Is (Not) Fail?

Apparently the archlich is broken. Or its too powerful? I know a lot of people are clamoring from both sides of the fence, but I think I’ll just stick to the fence and actually, you know, try it before picking a side. I actually didnt notice when I read the excerpt, but I guess that […]

Small Characters and Two-Handed Weapons

3rd Edition handled small characters and weapons in a very strange way by giving each weapon its own size category. You could use a weapon your size or smaller in one hand, and a weapon one category larger in two hands. I think that a weapon smaller than your size extra benefits from Two-Weapon Fighting […]