Wandering Monsters: Trite Trickery

Wandering Monsters takes a break from monsters this week to talk about what exploration means and various dungeon “tricks”. Starting things on a positive note, I actually agree with the definition of what exploration is, as well as the bullet list of activities (which could be broken up into travel, problem-solving, and investigation). The only thing […]

Legends & Lore: Exploration And Interaction Pillars

After a two-week absence Legends & Lore returns with a look at two of Next‘s occasionally-mentioned three-pillar system, which I just now realized that if arranged properly could be referred to as “ICE” (not to be confused with Shadowrun’s IC). I have not used the exploration rules beyond overland travel, and even then I kept […]

D&D Next: Exploration Rules

Last week’s playtest session only went for two hours–with a good chunk devoted to polishing up characters–so we did not get a chance to use them much, but I found what we have so far to be an interesting change of pace from 4th Edition’s skill challenges. Early on I remember whenever I would try […]