Dungeons & Delvers: Appendix D, Issue 6

The sixth issue of Appendix D has been added to Dungeons & Delvers: Black Book (for free of course, just check the product page for another PDF download). It increases the level cap of the monk, ranger, and warlock to 10 (along with some new talents for each), adds the bard class (also with 10 levels), some […]

Dungeons & Delvers: Appendix D, Issue 5

The fifth issue of Appendix D has been added to Dungeons & Delvers: Black Book (for free, just check the product page for another PDF download). It increases the level cap for the core classes up to twenty, and adds talent ranks for many of the talents (we’re very interested in hearing what you guys think of them). […]

Dungeons & Delvers: Appendix D, Issue 4

The fourth issue of Appendix D has been added to Dungeons & Delvers: Black Book (for free, just check the product page for another PDF download). It increases the (soft) level cap up to 10th-level for the core four classes (we’ll do the other classes and racial classes later on), adds some new talents for each class […]

Dungeons & Delvers: Appendix D Issue 3

The third issue of Appendix D has been added to Dungeons & Delvers: Black Book (for free of course): it adds the vancomancer (a spellcasting class that uses an actually Vancian magic system), necromancer talent tree to the wizard, six magic items (some undead, some drawn from The Dying Earth), and more higher-level undead monsters. As with […]

Dungeons & Delvers: Appendix D Issue 2

Just added the second issue of Appendix D to Dungeons & Delvers: Black Book. This issue contains the cambion and dwarf racial classes, the warlock class, and some new demons to kinda go with the whole cambion/infernal pact warlock thing. The racial classes are based on something I kicked around during the 5th Edition Dungeons & […]

A Sundered World: More Character Stuff Preview 7

Dwarves are one of the more “normal” races in A Sundered World: they’re pretty much like what you’d expect of a dwarf in other games/settings, except that as they age they begin to slowly turn to stone (“returning to stone”), and they completely turn to stone when they die. Case in point, here’s a WIP […]

A Sundered World: Locations, Locations, Locations

Taking a break from the race art, here are some of the location pieces I’ve whipped up for A Sundered World: The skeletal remains of Bahamut are inhabited by clans of violent tarchons, great serpents, elephant-like creatures that bleed rubies, and more. This one is nearly done, I just need to add some tarchons to […]

A Sundered World: Race Moves

Dungeon World was originally intended to evoke the feel of earlier editions of Dungeons & Dragons, which is why when you pick a class you choose a move from one of a few races (and by default paladins can only be human). While I like the simplicity I dislike that by default you only get […]

Character Concepts: Dwarf Monk

Here is the character summary for Fyst, which I used during a delve playtest with an all-striker party. Masterful spiral increases the range of touch attacks, so I made sure to give him an at-will that has a range of touch (dragon’s tail) for some nifty synergy. Otherwise, not much else. Drunken monkey was a […]

Homebrew: More Dwarves

Often before Red Jason runs a game, he asks for some advice on how to shake up or add variety to encounters. Often it calls for adding some nifty terrain features or making the encounter areas larger, but sometimes it just needs something new. So, here are a couple of custom-dwarves that I made for […]