Dungeons & Delvers: Playtest Adventure Update

We’ve updated the Dungeons & Delvers public playtest adventure with the rules changes mentioned in this post and also this post. From the original post: It’s one part hexcrawl, two parts dungeon crawl, and there are four pregen characters in the back; a future release will provide rules for actual character generation and advancement. We’re mostly interested in […]

Darkest Dungeon (Very Late) Early Access Review

Darkest Dungeon is a rogue-like dungeon crawler that I really wish I hadn’t picked up way back when it was still in early access (and this review is based on my experiences then), because though it looks nice it fails to deliver on everything mentioned on its About page. Before I, er, delve into the bad, […]

Dungeons & Delvers Cover

Melissa finished coloring the cover for Dungeons & Delvers (though I’ll probably add some more linework), so now I got a neater image to use for blog posts, the community, and most importantly the actual game. Let us know what you think. Why frog-man? Because people demanded frog-man, I guess based entirely on the playtest game […]

Dungeons & Delvers: Into Yig’s Coils, Take 2

In the interest of further playtesting armor-as-bonus-Wounds, adventurers with Defense scores, and monsters with Attack Pools, we played through Into Yig’s Coils, the Dungeons & Delvers playtest adventure again. While pretty much every playtest besides the first one or two sessions has gone smoothly—even the playtest campaign we ran using Melissa’s adventure Heart of Hemskil—I enjoyed this […]

Dungeons & Delvers: Armor & Defense Playtest

I mentioned in this post that we were considering changing adventurer Defenses to static values and giving monsters Attack Pools, and today we finally got around to running three playtests back-to-back to see how it (plus armor-as-Wounds) worked in actual play. The short answer is great. The game ran just as quickly and smoothly as […]

Dungeons & Delvers: Defense & Armor Overhaul

Something I’ve been considering for Dungeons & Delvers, besides giving classes scaling Wounds and alternating between gaining Skills and Talents when you level up (Skill + Talent at each level seems to be a tad too much of a jump in competency), is changing adventurer Defenses to static Block and Dodge values. Similar to Dungeon […]

Dungeons & Delvers: Into Yig’s Coils Playtest

We ran Into Yig’s Coils (sans the hexcrawl portion), the Dungeons & Delvers alpha playtest adventure, using a two-pregen party: Melissa went with the dwarf fighter, while our daughter chose the elf wizard. They succeeded in cleaning the place out and living to tell the tale, albeit barely: Melissa’s fighter got dropped during the final encounter with […]

Dungeons & Delvers: Public Playtest Adventure

It’s been a while since we talked about Dungeons & Delvers, so here’s a simple playtest adventure! It’s one part hexcrawl, two parts dungeon crawl, and there are four pregen characters in the back; a future release will provide rules for actual character generation and advancement. We’re mostly interested in how difficult the adventure is (so […]

Dungeons & Delvers: Bandit Blockhouse Stress Test

Going back to basics (so we can further stress-test numbers, and try out staggered skill and talent gains), we created a new batch of 1st-level characters (based on minis the kids picked out from our kind-of local game store) and sent them over to a small fort occupied by bandits. Things went more or less […]

Dungeons & Delvers: A Giant Playtest

Melissa wanted to try a higher-level Dungeons & Delvers playtest, so I bumped everyone up to 5th-level, gathered up just some of my giant minis (I left out fire and frost giants…for now), and ran them through something that might be kinda like Steading of the Hill Giant Chief (which I’ve kinda read but never played). […]