A Sundered World: French Translation

Got a free copy of the French translation of A Sundered World a few days ago. It’s letter-sized, which was unexpected (but not in a bad way) given that Dungeon World is digest, and this particular book was soft-ish cover, black-and-white. Not sure if that’s the only option, but I’m pretty sure we gave them access to […]

Dungeons & Delvers: Possible Armor Revamp

In our Age of Worms campaign, the cleric finally got her mitts on plate armor, made from the skin and scales of a black dragon no less, with two masterwork traits (which she dumped on +1 AC). This gives her a base Armor Class of 17 without a shield, 19 with her flying tower shield, and […]

Dungeons & Delvers: Trying a New Coloring Style

Melissa’s been trying out a new coloring technique. Something more, I dunno what you’d call making it look more like a painting, but that’s what she’s doing. Here’s a comparison of an older illustration and her first real stab at it (should be able to click on it for a larger image): She’s going to […]

A Sundered World: Grimlock Cave, Part 2

Cast Dymlos (level 1 human monk/level 3 spellsword) Miyoshi (level 4 nekobito shaman) Severus (level 4 human battlemind) Yao Lao (level 4 human monk) Session Highlights Miyoshi frees the water spirit from its gruesome totem prison; it gives her a large, valuable pearl before departing. Lao and Dymlos guide the rest of the party to […]

Dungeons & Delvers: Racial Weapon Proficiencies

In 2nd Edition Dungeons & Dragons, elves gained a +1 bonus to hit with bows, crossbows, and the short- and (the erroneously-named) longsword. In 3rd Edition elves were merely considered proficient with them, which meant that you didn’t suffer a -4 penalty to hit when wielding them. The problem though, was that if you weren’t […]

Dungeons & Delvers: Red Book Kickstarter?

Melissa has a poll running over on G+ asking whether or not you’d back Dungeons & Dragons: Red Book if we did a Kickstarter for it (yes, no, or maybe). So if you have the time and interest, head on over there and cast your vote. If you vote maybe or no, we’d be interested in […]

Dungeons & Delvers: Condition Update

While re-working the monk class, specifically the Crane and Serpent styles, I started thinking about how some conditions don’t really do all that much, especially prone and slowed. If you’re knocked prone you can basically stand up and still do something: move, cast a spell, use another talent, charge, or even just start making a bunch […]

Delver Magazine #1

The first issue of The Delver, a magazine for Dungeons & Delvers: Black Book—but easily convertible to other hacks, clones, and editions of the original role-playing game—is out! It’s 80 pages of mushroom-themed material for both players and GMs, interspersed with numerous illustrations in both color and black-and-white (in case you prefer that or want to […]