- Day 19 (best writing): Unsure. Depends on what you mean. I’ve seen 400+ page books that fail to sufficiently explain the game, and I’ve seen 10ish page “games” that I either have no desire to play or are at best good for maybe one playthrough. I’ve also seen a lot of stuff in the middle that’s just kind of meh. I’m going to default to Dungeons & Dragons (editions 2 through 4), because after trying other stuff for a few years I went back to it.
- Day 20 (best way to get out-of-print stuff): Ebay seems like a good place to get out-of-print RPGs, though I’ve had some luck getting decent prices on Amazon, and I’ve sold out of print stuff via social media and Craigslist: I’d at least trawl social media, but ultimately bank on the former.
- Day 21 (most with least words): See Day 19. Again I’ll just default to Dungeons & Dragons.
I started out with Dungeons & Dragons, and over 20+ years that’s mostly what I’ve played (spread over various editions, of course). Not for lack of trying, mind you: early on in my gaming days we played a bunch of different stuff, though Dungeons & Dragons always won out in the end.
It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don’t go in expecting elemental-themed jinn).
After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they’re all about).
Dwarven Vault is our sixth 10+ Treasures volume. If you’re interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!
By fan demand, we’ve mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).