Wandering Monsters: Birdmen

I guess the voting majority do not ever want to see either the hollyphant or opinicus in Dungeons & Dragons ever again. Not only am I fine with that, but I could also stand to see some of the game’s equally unexciting bird-men candidates likewise go the way of the dodo. My only mental image of the […]

Star Wars As Lovecraftian Horror-Fantasy

I mentioned in my review of Edge of the Empire that I know of Star Wars, but am not really a fan of it. Gamma World came out some three years ago, and I have on occassion thought of running a campaign by taking the Star Wars universe, and cramming everything onto one planet. In this setting alien species […]

Ghosts of Dragonspear Castle GenCon Exclusive

If you have not already heard, at this year’s GenCon GaleForce Nine is offering an exclusive book containing some pre-generated characters, and four adventures intended to run you from level 1 to 10, and the winning sheet from the character sheet contest. Oh, and if you pre-order it you also get a free mini. A […]

Epiro: Episode 106

Cast Iola (wood elf monk 3) Perseus (human paladin 3) Yllian (high elf wizard 3) Corvus (human ranger 3) Randy (wood elf druid 3) The characters had been hiking across the Goathills for about an hour, searching for wherever it was the wights that had attacked them last night had come from–ideally an unguarded, treasure-laden […]

Wandering Monsters: Because Good Is Dumb

I look at this list of monsters, most I am aware of, none I have used, most I would not use (at least, not as presented), and I cannot help but think that there are more pressing questions than what creature type to best shoehorn them into. For starters, do they really need laundry lists of […]

Legends & Lore: Exploration And Interaction Pillars

After a two-week absence Legends & Lore returns with a look at two of Next‘s occasionally-mentioned three-pillar system, which I just now realized that if arranged properly could be referred to as “ICE” (not to be confused with Shadowrun’s IC). I have not used the exploration rules beyond overland travel, and even then I kept […]

DDN Q&A: Wound Modules, Uncommon Choices, and Humans

There are two reasons that can pretty much sum up why I am unsatisfied with hit points in Next: you do not start with enough, and you are largely reliant on magic to get them back. When I tried running Age of Worms in 3rd Edition several months ago, the characters ended up having to rest […]

Wandering Monsters: Demonic Cults

And here I was thinking that we would not get a Wandering Monsters article today. What is even more surprising is that I like a lot of what it has to say (in particular the entries on Demogorgon and Baphomet); though only a few paragraphs, each type of cult has its own defining word–madness, destruction, and decadence–as […]

Faster Combat Review

One of the biggest–and to me, more legitimate–criticisms about Dungeons & Dragons is the length of combat. I remember how, back in 3rd Edition, combat was often resolved pretty quickly, allowing us to plow through a good chunk of dungeon in a given sitting. When 4th Edition came out, though we were excited by all the options […]

A Sundered World: Drow Draft

I have already elaborated at length as to why I do not like drow-as-written, and since I do not expect WotCto give this iconic Underdark race any depth, Josh and I came up with a different origin and flavor to back them up. As always, let me know what you think. During the Sundering, the […]