A Sundered World: Acamar

Now that we have shown you various methods of travel and a fairly unconventional city, I think it is time for an adventuring locale. Next stop, Acamar! Acamar is one of many corpse stars that float within the Deep Astral, where the silvery light fades into a gloomy, grey twilight. Those that wander too close […]

Wandering Monsters: Scum of the Underearth

I was waiting for this. I have never really been a fan of drow. To me they have always seemed like evil-elf caricatures: they dress in black, have black skin (sometimes also red eyes), live underground, worship spiders, are adversely affected by the sun (to the point where even their gear gets destroyed when exposed […]

D&D Next: Exploration Rules

Last week’s playtest session only went for two hours–with a good chunk devoted to polishing up characters–so we did not get a chance to use them much, but I found what we have so far to be an interesting change of pace from 4th Edition’s skill challenges. Early on I remember whenever I would try […]

D&D Next: 3/20 Packet Overview, Part 1

I guess it is good that we decided to wait until this weekend to start running a playtest campaign (we almost started last week): three more classes,  Martial Damage Dice replaced with automatically scaling damage (and an Expertise system for fighters), scaling damage for cantrips, modifications to skills, feats, equipment, and more. As a disclaimer, […]

Wandering Monsters: Dungeon Denizens

And here I was starting to think that we were just not going to get a Wandering Monster article this week which, given the playtest packet that is getting released today, I could forgive. Well, maybe. Depends on what it looks like. Gelatinous CubeI always thought it was weird that gelatinous cubes were uniform in size. […]

Legends & Lore: Wednesday Packet

There is a new playtest packet coming out this week, and just in time for the debut of my sandbox playtest campaign, to boot. There will be new classes and spells, as well as some changes to the math, fighter, skills, two-weapon fighting, and more. DruidThe druid sounds like a kitbash of 3rd and 4th […]

Wandering Monsters: Creepy Crawlies

With the exception of the rust monster and a few touches here and there, I think that everything here is mostly fine. Of course, when it comes to monstrous bugs and bug-ike things, there is not much that could go wrong, which is why I would like to see more, I dunno, controversial stuff like […]

Legends & Lore: Managing Magic & Complexity

Magic is one aspect of Dungeons & Dragons I have never fully enjoyed, so when I hear Mearls make references to “fighting with tools designed for previous wars”, and that they are kind of, but not really changing magic, I just apathetically sigh. The added flexibility is all well and good, but I feel like they […]

A Sundered World: Mes-Atbaru, City of the Dead

Note: Josh and I had some pretty busy weeks, and had to communicate these ideas mostly through email, which is part of what contributed it to being around a week late. Sorry for the delay, but hopefully it is at least partly worth the wait. A lot of mortals have rituals where the wealthy dead get […]

D&D Podcast: Blood of Gruumsh & Warlords

I actually finished the podcast this time, so that is a plus. I also finally picked up a set of Blood of Gruumsh earlier this week, and agree that the minis, in particular the ogre, are pretty good. Though I have yet to play Dungeon Command, I am strongly considering snagging a second set just to round out […]