Ravenloft Board Game Review

It’s late, but I finally managed to snag it a day before its new release date. Ravenloft in its board game incarnation seems to be a rules-lite D&D-ized variant on Descent/Arkham Horror: you tour around a randomized dungeon layout killing monsters while trying to achieve one of many objectives, such as killing a specific monster (the […]

D&D Starter Set Review

“Red Box”, “Essentials”, whatever. The point is that thanks to Shazbot’s tip I was able to get ahold of this $20 gateway drug well ahead of time. The Starter Set (as it’s officially labeled) comes with a book for players, a book for DMs, several sheets of power/magic item cards that you have to punch out […]

Bat Monster Homebrew

Nothing special, just a basic bat that serves some function in a combat scenario. I was thinking of doing a bat swarm as a kind of hazard instead of traditional monster swarm.

Magic Item Rarity

4th Edition has spoiled us in terms of magic items. I remember in a 2nd Edition game where the first item I got was at level 2, and it was a +1 two-handed sword (+2 vs. undead). How did I get it? Well, another player playing a thief climbed up a lengthy vertical passage, and […]

The Vault of Darom Madar Review

A long time ago two merchant houses got into a fuss over selling the same products, and one took it upon himself to “eliminate the competition” (cue maniacal laughter). Literally. However, the other saw what was coming and did the sensible thing by gathering up all his shit and hiding it where it would be […]

Slaves of Athas

Slaves of Athas is a Dark Sun article that adds the escaped slave theme (martial striker) that includes eight exploits, the freedom fighter paragon path, and three feats. Taking the theme grants you free training in Bluff and hidden strike, an exploit that lets you make a Bluff check after hitting someone to be treated as invisible […]

At the Mines of Madness, Part 2

Part 1 After camping out in a cramped, blood-soaked, very hot single room “house” (more like a hut) the party continued investigating the mining camp. They decided to hit up the Shardpit garrison, with Moxie (Liz) and Hawkeye (Josh) scouting ahead to see if it was clear. The doors to the garrison were open, and they […]

Winning Races: Eladrin

Beyond the Spiral Tower is a four-page article that provides a quartet of feats for unorthodox eladrin that want more support for arcane classes that aren’t wizard–specifically artificers and warlocks–since as it stands they have two feats for artificers and jack shit for warlocks (note that I’m only counting heroic feats since that’s what the article […]

Dark Sun Campaign Setting Review

My distant recollection of Dark Sun has always been thri-kreen, psionics, and lot of sand. I wouldn’t exactly say I’m a fan of it like I’m a fan of Eberron or even Planescape, but I am a huge fan of the concept: a post-apocalyptic world combined with a non-standard fantasy setting. Magic drains life, so everyone and […]

The Shivs of Sorcery

4th Edition has gone a long way to make wizards and sorcerers into distinct classes. Aside from vastly differing class features and spells (you know, the entirety of the class), sorcerers can also use daggers as spell implements, and this Class Acts article expands its utility by providing spells that require you to use the dagger […]